
Placed by your 3 dart average, so a beginner never has to play a 70 average.
The usual online league, plus the things the others do not do.
A message written for you when your league moves: "Jack, you've dropped two places, but it's ok, you've got a game in hand." You choose how often.
Results go on the table the moment they are in. Nobody waits for a spreadsheet.
Score on your phone, your opponent watches it count down on theirs. Or play on DartCounter as usual.
Average, first 9, 180s, best leg, highest checkout and head to head, kept for you all season.
Most 180s, highest checkout and best average are tracked from every match, so there is no arguing.
Add Double Tops to your home screen and it opens like an app.
The same rules the big online leagues use, so nothing here will surprise you. Tap one to read it.
You are placed in a league of up to 12 players by your 3 dart average over your last 30 games. Link your DartCounter and we read it for you, so nobody can claim a lower one. A league manager can move anyone whose results show they are in the wrong league.
501, double out, best of 8 legs, so a match can finish 4-4. Take it in turns to throw first after the opening leg.
A coin toss decides who throws first in leg one. Throw then alternates each leg. The toss only decides the order, never a result.
Camera on for every match, set off to the side so it shows you at the oche throwing and the whole board, clearly lit and steady. Your opponent must see you throw every dart and see where it lands. Check each other's view before the first leg. No camera, no game.
Let your opponent see your darts in the board before you take them out, especially big scores and checkouts. A wrong score can be put right before the next visit starts, not after.
Play on DartCounter or on our own scorer. On our scorer, have a WhatsApp video call running while you play, set up as the Camera rule says.
The season runs 4 weeks. Agree each match time with the Arrange button next to your fixture on your Me page, so there is a record. Have half your matches played by the halfway point, and all of them by the last day.
Turn up on time. After 15 minutes your opponent can tell the league manager and claim the match. Cancel at least 2 hours before, or the manager may award the match against you.
If the call or the app drops, the leg carries on from the scores it was on once you are back. If you cannot get back within 15 minutes, agree a new time for the rest of the match. Dropping out on purpose loses the match.
Same as football: 3 points for a win and 1 for a draw. If players are level on points, legs difference decides it, then legs won, then season average.
The winner sends in the result within 24 hours. A DartCounter match comes in by itself once your account is linked. Otherwise add a screenshot of the final score.
If a match is not played by the last day, the league manager decides from the Arrange record: the win goes to the player who tried to arrange it, or the match is void. Tell the manager early if you cannot get a match on.
If a player leaves before playing half their matches, all their results come off the table. After that, their results stand and the rest of their matches are void.
At the end of the season the top 2 in each league go up and the bottom 2 go down for next month. New players join at their level.
League winner and runner up in every league, plus most 180s and highest checkout. Every award is worked out from the match stats, so there is no arguing.
Be a good sport, and no throwing matches. A league manager can remove anyone who spoils it for others.
2 players have entered so far.
Takes a minute: your name, email and a 4 number PIN.
Free to enter. A warm up month: leagues, tables and updates all run for real, there is just nothing to pay. December is the first £8 competition.
Sign up early for any month. Tick "every month" and you never have to sign up again.

Darts before the turkey. Pull a cracker of a month.
Play Mon 30 Nov to Sun 27 Dec

Fresh start. Climb a league before the frost lifts.
Play Mon 4 Jan to Sun 31 Jan
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